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A quiet place

I'm pleased to present "A Quiet Place", my first project videogame project in Unreal 4. This project was created to be used as part of the trailer of a videogame during my experience as 3D Artist Associate with Oondeo.
This scene is not an actual level of the game, but I decided to create it following the video game industry pipelines to mimetise the final result with the actual videogame.
For the project I used Maya, ZBrush and Substance Painter for the creation of assets, as well as Quixel Megascans for certain assets and textures implemented in the scene.
Basic concepts of Unreal Engine 4 were used for the creation of the scene, concepts such as material creation, vertex painting, particles, lighting, lightmaps, post production and optimisation.

Arcs Ruins High Poly.

Arcs Ruins High Poly.

Trees platform and Main floor High Poly.

Trees platform and Main floor High Poly.

Quixel Mixer Materials creation for Vertex Painting on the Main platforms.

Quixel Mixer Materials creation for Vertex Painting on the Main platforms.

Column and different gripping branches High Poly for the Balcony creation.

Column and different gripping branches High Poly for the Balcony creation.

Balcony Base Column Asset, UVs, Roughness map, Normal map, Ambient Oclusion map, Color map.

Balcony Base Column Asset, UVs, Roughness map, Normal map, Ambient Oclusion map, Color map.

Small column of the stair railing plus Stair High Poly.

Small column of the stair railing plus Stair High Poly.

Assets Collection.

Assets Collection.