I'm pleased to present "A Quiet Place", my first project videogame project in Unreal 4. This project was created to be used as part of the trailer of a videogame during my experience as 3D Artist Associate with Oondeo.
This scene is not an actual level of the game, but I decided to create it following the video game industry pipelines to mimetise the final result with the actual videogame.
For the project I used Maya, ZBrush and Substance Painter for the creation of assets, as well as Quixel Megascans for certain assets and textures implemented in the scene.
Basic concepts of Unreal Engine 4 were used for the creation of the scene, concepts such as material creation, vertex painting, particles, lighting, lightmaps, post production and optimisation.